How to create an itinerary

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By extension “tours and competitions” b Cross Kings 3It’s the exact mechanics of travel that players will need to wrap their heads around if they want to safely explore all the activities the expansion has to offer. Travel in the Middle Ages was not very safe, after all, and all kinds of things could happen to peasants, kings and emperors.


Fortunately, there are ways to avoid these dangers. By planning a good route and hiring the right professionals, players can turn a dangerous trip to Jerusalem into a safe vacation and sightseeing tour. It all depends on how the players handle the travel mechanics Cross Kings 3.

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Related: Crusade Kings 3: Best Beginner Rulers for Tours and Tournaments


Choosing a destination

Crusader Kings 3 line customization.

The first thing the players have to do when traveling is to choose a destination, and the destination options depend on the type of player’s choice. For example, a pilgrimage can be made to any sacred site of the player ruler’s faith, hunting can take place in any province the ruler controls, and the Great Race can only take place in the ruler’s personal domain. Grand Tours can have up to 10 destinations, and the player controller will visit them all in the order players choose.

Once the destinations are set, the game automatically chooses the route that takes the least time possible. This may involve ocean travel, and unlike an army disembarkation there is no additional time penalty from moving from land to sea. After all, the ruler travels with a small army, not the large army needed to build or buy transport ships.

Related: Crusade Kings 3: Tips for Tours and Tournaments DLC

fix the road

Crusader Kings 3 Line Complete Pilgrimage

While the starting route is faster, players may want to take a few detours to get around dangerous areas. These hazards include steep mountains, harsh deserts, deep forests, unguarded oceans, and counties with low county control (which means bandits). If a county is dangerous and on the route of the trip, a shield will appear on the map and next to the safety number in the trip menu.

Color is another way to identify dangerous areas. Counties away from the travel route are gray, safe counties are white, war-torn counties are red, highlands are brown, forested counties are green, etc.

To add a route, players must select “Customize Route” in the travel menu on the left. This brings up a list of destinations on the right, and players can add a direction after a destination name by clicking on the big plus sign. Instead of choosing the fastest route to the destination, the game chooses the fastest route from the player’s main city to a transit district and then to the next main stop.

Players can enter as many alternate routes as they like, but note that these are waypoints along the route, not new destinations. Even if a ruler visits each county in one trip, he cannot visit all five holy places in one pilgrimage.

Two other numbers to look at are speed and security. Speed ​​shows how fast the player ruler can travel, and safety shows how well the travelers can avoid any kind of danger. Both the ruler and the caravan master contribute their stewardship effects to increase speed, and both contribute their martial effects to safety.

Players can add up to two ride options to increase speed, safety, or both.

Optional

advantage

Cost

Hire experienced captains

-45 Danger on the sea and coasts

20

Hire mercenary guards

+10 speed and +20 security

40

Hire a Jungle Stalker

-42 danger in forest districts

8

Hire a mountaineer

-42 danger in mountains and desert mountains, and -31 danger in hills

8

Hire Ford

-42 in wetlands and -22 in flood plains

8

Hire a desert warrior

-32 hazard in deserts and steppes, and -22 hazard on dry land

8

Rent a forest guide

-37 in the taiga and -31 in the jungle

8

Hiring a cultural ambassador

More cultural acceptance of the ruling culture in the visited provinces

20

High mountains

+20 speed

The ruler should keep slaves with courier stations or camel markets.

Training knights

+10 security

A governor should have slavery with military schools.

Superior armor

+10 security, -20% artifact decay during travel

A ruler must hold a barony with the smiths of the crown.

hurry up

+20 speed, -10 safety

A ruler should be impatient, craven or apathetic.

Around

-10 speed, -50% success of hostile plan

The ruler must be fickle, arbitrary, or paranoid.

Other factors may also influence these numbers, such as the martial lifestyle’s advantage of the “organized march.” In addition to the benefits it was offering earlier, it will now add 25 percent more speed per buyer.

Players should make sure they are sure of their path before starting. The route can be adjusted while traveling by selecting the “View Trip” button on the bottom left, but the only way to cancel a trip is when the player’s leader goes to someone else’s event. The only way to cancel a player initiated event is if a battle breaks out.

Cross Kings 3 Available now on PC, PS5 and Xbox Series X/S.

MORE: Things Crusader Kings 3 Can Teach You About True History

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