The best D&D travel spells for your Dungeons and Dragons campaign



Dungeons & Dragons It’s just about the journey, but sometimes the journey has to move a little faster. Whether the party is racing to a festival or running from the apocalypse, it’s common for players to get somewhere fast and find any means to do so. Fortunately, any party with magical skills can avoid these situations with the right preparation. Knowing the best D.D The key to maintaining a travel spell is a D.D A campaign that moves when you need it most.

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Magical ability tends to be highly inwardly measured. D.DWhile lower-level spellcasters sometimes struggle to pull their weight, higher-level spellcasters gain godlike power. The most powerful travel abilities are surprisingly unlocked at higher levels, but the game fortunately offers strong options in 1 spell slots. Players setting up spells for a first-level druid may not have the teleportation options for a battle-torn wizard, but they can still start with some useful upgrades. No matter how many times a party plays or what type of spellcasters they have in their makeup, they’re sure to find some use among the best. D.D The magic of travel.

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Longstrider allows D&D players to run faster

A sleazy D&D character runs through town at night being chased by kobolds.

Longstrider may not be the flashiest. D.D A travel spell, however, at low levels, might just be enough to get the job done. At first level cast, Longstrider allows a bard, druid, ranger, or sorcerer to touch a creature and increase the target’s speed by 10 feet for one hour. Longstrider is one of the weakest D.D spell, but applying this burst of speed to even one party member can make a difference in processing a message or catching a bad guy. Taking Longstrider at a higher level affects one more creature per level, making its modest effects weighted more toward cover than strength.

Get Steed brings a mountain to the game table

An Orc paladin riding a horse in Dungeons & Dragons.

Traveling through the mountains is always faster than walking, but it’s not uncommon for players to get stuck without finding their vehicles. Whether it’s escaping the farthest exit from a dungeon or finding flat ground after a rocky climb, even one horse can easily find a situation where one horse can provide the rush another lacks. Paladins can summon the appropriate animal of the chosen form with the use of Steed level 2 spell slot.

Instinctive connection presented at this low level D.D The conjuration spell makes the mount particularly useful in combat, but it’s also a powerful mobility tool when horses aren’t available. Higher levels allow two more powerful spells in this same vein.

Paladins can upgrade to Greater Steed as a 4th-level conjuration to summon creatures such as gryphons, which unlocks the ability for rapid aerial transport. Wizards have their own competition as a 3rd level fantasy with the Phantom Steed spell. The horse-like creature summoned by the Phantom Steed only lasts for an hour, but the 100 feet of speed it grants the mount makes that hour count. Although the Find Greater Steed offers the most versatile uses of the two, when push comes to shove, the Phantom Steed is the fastest for a mad dash.

Take a wind walk to D&D heaven

In Dungeons & Dragons, a priest who reaches out to use magic

Dungeons & Dragons Transmutation iterations like Water Walk and Spider Climb give players the power to handle unusual environments like solid ground beneath their feet. But the movement possibilities offered by these spells paled in comparison to Wind Walking. A 6th-level spell for druids, wind walk allows up to eleven creatures to take gaseous form and travel through the sky at a flying speed of 300 feet. With a duration of eight hours, Wind Walk allows players to move quickly through difficult terrain, and the cloud shape provides resistance to non-magical weapon damage. But at the end of the spell, flying too high will result in a crash, so players should heed Icarus’s lesson.

Related: D&D tips and tricks for fighting flying enemies

Transporting through plants allows D&D players to take advantage of nature

D&D Druid on horseback with long brown hair, holding a shield with a tree on it.

The travel options for advanced hikers don’t end with windsurfing. Transport through Plants provides a valuable means of using nature for teleportation, creating a link between two plants on the same plane that lasts for one turn. D.D Druids of any circle can take advantage of transportation through plants to quickly transport all parties to the vast terrain as long as they see or touch the destination plant on the other end. Some environments can make this spell useless, like the stone walls of a prison cell, but plants are a convenient enough resource to make this a powerful weapon in most environments.

Travel through the gates of D&D planes

Dungeons Dragons Astral Plane material with purple colored objects

Gate is an extremely powerful teleportation spell with one big caveat. Unlike Transport by Plants and other spells, the Gate can only open a portal to a different plane of existence. In the right situation, this can be a clear game-changer, and can target the right places without the need for a plant or anything else as a binder. But for regular overland travel, Gate is not the right choice. Clerics, wizards, and sorcerers can deploy interaction as one of the 9th-level powerful categories. Dungeons & Dragons 5e spells, meaning that only Geth can dive deeper into the campaign.

Teleport is a very powerful way to cross the Forgotten Realms.

A wizard with a staff and a book in Dungeons and Dragons

Teleport is the ultimate in many ways. D.D 5e Travel Spell. This is what a 7th-level conjuration looks like, allowing the caster and up to eight other creatures to instantly travel to another destination on the same plane. The effect of teleport is instantaneous, which allows the party to engage in emergency situations without opening up its vulnerability. It’s not a foolproof method, rolling DMs depending on the accuracy of the teleport based on the caster’s familiarity with the destination. Even taking into account the potential pitfalls, the ability to cross all states in the blink of an eye makes this an absolute game changer.

A highlight of playing TTRPG lovers D.D 5e is versatile, and the D.D Not only the magic of travel is mentioned here D.D Spells that can be cast when moving a party. Spells like Freedom of Movement and Fly provide situational benefits, and even spells without a focus on movement can be used creatively in the right situation for the party’s travel advantage. Understanding basic options b D.D Travel enchantments, however, provide a foundation for players to use and build upon as they visit virtual worlds. Dungeons & Dragons It’s a game about possibilities, and knowing what spells unlock them opens up a wider world than ever before.

Plus: The best D&D fan art to make your campaign even better

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