Wordle is turning into a board game.

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Hasbro is partnering with The New York Times, owner of the popular online word puzzle, to create “Wordle: The Party Game.” The new board game “offers the classic Wordle game, but now in a new way,” the companies said in a press release.

Adam Biehl, senior vice president and general manager of Hasbro Gaming, said Hasbro approached The New York Times about making a party game after noticing how popular Wordle was online.

“What piqued our interest … was how interesting it was when people posted the results on social media,” Biehl told CNN Business in an exclusive interview. “It’s time we knew there was something special about this.”

“Wordle: The Party Game” is one of Hasbro’s fastest launches, Biehl said, as it took the team less than a year to create. The new title fits in with the company’s portfolio of pop-culture games, including Monopoly versions based on “Bridgerton” and “Stranger Things.” Hasbro (it has) Wordle is paying a license fee to The Times to use it.

Hasbro Game Studios created several versions of the game before settling on the one that is being released.

“We start with what we want to accomplish,” Biehl said, “including being as authentic to the Wordle experience as possible because we want to capture what consumers are interested in the game.”

Additionally, Biehl said the team aims to match “the quality that The Times is known for.” “It’s been a fun partnership working with them on this.”

Pre-orders begin the Thursday before the game, October 1st. It retails for $19.99 with a suggested retail price of $19.99 on Hasbro’s website, Target, Amazon and Walmart.

How to play

"Word: party game"  It is being released in October.

“Wordle: The Party Game” puts the hallmark of the wordle game, which gives players six chances to guess a five-letter word with the help of some colored clues (yellow if the letter is correct but in the wrong place and green). if the letter is in the correct position).

Four different versions are available to play in the board game edition: Quick, Timed, Team and Classic.

The classic version pits players against each other as they try to guess the letters in a word named “Wordle Host”. Players take turns as host, and each round ends after six tries—unless the correct word is guessed. The host uses colored tiles to place over the letters to indicate what is correct. Timed and quick versions limit the time players have to make their guesses.

Perhaps the most unique of the online games is the team version, where two people play off the same board against another team and guess the opponent’s chosen word.

“We know people love to have a game night and they love to have their friends play. It’s a social experience, so it’s a way to share, connect and create memories,” Biehl said.

Scoring is similar to the online version which encourages players to find the word with the least amount of guessing. The fewer attempts a player needs, the fewer points they earn – and the player with the fewest points at the end of the game wins.

The board game features dry erase boards and markers as well as protective partitions to prevent cheating and green and yellow tiles for suggestions. An official glossary compiled by The Times is also included.

Although it’s a family game, Biehl said he expects Hasbro to have a demographic that mirrors other word games like Scrabble and Boggle, “leaning a bit toward an older audience.” “We know those games are played by a slightly older audience, young adults and adults, but we know a lot of families like to connect through games, so we want to make sure there’s a way for the younger players,” he added.

The development of Wordle

Brooklyn-based software engineer Josh Wardle released his online game in October 2021, and it quickly became a cultural phenomenon. The New York Times bought Wordl in January 2022 for “in the low seven figures” to include its growing portfolio of online games, including Crossword, Mini and Spellbit.

Turning Wordl into a board game will allow The Times to “engage its existing audience with Wordl and introduce Wordl to a whole new audience,” Jonathan Knight, The Times’ head of games, told CNN Business. “We are very happy about the cooperation.”

The acquisition of Wordle helped boost the number of digital subscriptions as the newspaper looked to make more of its revenue than advertising. Subscription revenue for digital products increased 26.3% from a year ago to $226.8 million in the first quarter, accounting for more than 40% of total sales.

“Wordle has brought unprecedented tens of millions of new users to The Times, many of whom stayed to play other games, helping us increase net subscriber additions for games,” CEO Meredith Kopit Levin said in an earnings release released in May. It added that it added 387,000 net digital subscribers in the quarter and now has 9.1 million total subscribers.

Wordle remains free to play, but the Times puts other games behind a paywall following a certain amount of free games. Knight said the company is focused on expanding Wordle’s presence by adding it to the Times’ main news app and the Crossword app.

“We are thrilled with the continued engagement and continued enthusiasm behind Wordle,” said Knight.

— CNN Business’ Paul R. La Monica contributed to this report.

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